![]() I don’t see this as just a reflection of me. I think all the other people who had even a small part in it, their voice kind of comes through as well to the project. It’s like, everyone who worked in it, their personality really does come through, so it’s not just me. The team’s actually small, which means that everyone who is working on it does add a lot to the game. And not even to mention stuff like vocalization and porting and QA all contributed as well. And it makes a big difference having this many people come into the game. I also have been working with a character artist and animator alongside story stuff with Alexis, and an environment artist named Madeline, who drew all the background stuff like the trees, houses, and things like that. With Wandersong, I was working with the sound designer and musician. GR: So you were working on this game all alone? So I won’t say I was thinking about it while working on Wandersong, but yeah definitely a natural progression as the ideas feel related to me. It was only when it was done and I didn’t have anything to do that I started kind of going off and thinking about other ways to apply some of the same philosophy, design, and stuff. I definitely agree that it’s a natural progression from what Wandersong was, but when I was making Wandersong, I was focused 100% on that game. Did you have ideas about it while you were working on Wandersong? GR: Chicory feels like a natural evolution of Wandersong. It was a couple of months after Wandersong came out when I actually figured what shape this game was going to be, and exactly how it was going to look and stuff like that. Lobanov: So I actually started prototyping ideas for it a couple of weeks before Wandersong came out. GR: Wandersong came back in 2018, right? So since when have you been working on Chicory? RELATED: Chicory: A Colorful Tale Indie Game Coming to PS4 and PS5 The following interview transcript has been edited for clarity and brevity. Lobanov talked about how Chicory set itself apart from his most recent hit Wandersong, things that players can do in this new adventure RPG, its enchanting soundtrack, how it utilizes the next-gen features of PS5, the future of game pass, and how it could affect future indie games, and much more. His latest project is yet another endearing and cozy game in the form of Chicory: A Colorful Tale, which launches later this year. Game Rant recently had a chance to talk with Greg Lobanov, the developer behind whimsical adventure games such as Wandersong and Coin Crypt.
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